Star Wars: The Ultimate Gamble

Torpedoes Away!
Happy Birthday Ekira

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Episode XVII Cut-Aways:The Enemy from Within and Careful What You Ask For

SUMMARY Details start here

Persons of Interest

Items of Interest

Highlights

  • A mad rush to repair the Night Raider
  • Early repair efforts are met with several failures and only one engine gets online
  • Zebdar sets off to handle the charges that need reset
  • …..
  • The Night Raider lifts off with Zebdar acting as primary pilot
  • The Eon Eagle is piloted by Drydek and his astromech droid
  • Rancor’s Daughter is under Tomoar’s command and the remaining companions take action stations if able
  • The Tie group GAMMA is brought down
  • Drydek nails an Imperial Patrolcraft with two of his torpedoes and it attempts to withdraw
  • The Night Raider slugs it out with a patrol craft after Tie group SETA is brought down
  • Drydek finishes off Whiplash 21
  • Tie group ALPHA enters the fight
  • Whiplash 22 is almost brought down but the Night Raider, Eon Eagle, and Rancor’s Daughter make jumps to hyperspace leaving the damage ship to deal with the aftermath
  • Everyone arrives at ISO-ONE
  • Roll credits
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Assault on Scrapheap Point

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The Crawl
Cut-Aways: The Score and Fault in the System

SUMMARY The team sits in a waiting room with Tala, Harlow, and CK aboard the Crushed Courier, a shipwreck turned operations building.

Characters of Interest

Items of Interest

Highlights

  • They are waiting for Torna the Weequay in charge of operations of Scrapheap Point
  • Harlow demands Tempest for his command. He wants to rescue the survivors left on Cholganna to attone for his harsh actions and failure of leadership when he was needed most
  • Harlow suggest to Drydek that he would make a great leader and should do it professionally
  • Torna returns after seeing to the refugees needs and assigning them quarters on the Crushed Courier
  • Torna starts the debriefing and is impressed with their results

Turned In

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Skiffing Around

  • Droid Parts
  • Ship Attachment (Speed Boost)
  • Tractor Beam
  • Saber Parts Drydek takes wounds
  • Parts for the hibernation device
  • Drydek and Tomoar salvage for a handful of scrap somehow important but appears worthless
  • Found all items IsoTech Requested

Probe Droids

Skiff Chase

Assault

No time to celebrate

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Hostile Takeover

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The Crawl

SUMMARY

Characters of Interest

Items of Interest

Highlights

  • Communications are jammed
  • Tomoar blasts a Droid severely damaging it
  • Zebdar attempts to power on Ships Weapons, fails to power the cannons but gets a target lock.
  • Drdek Fires at the damage probe droid and nearly finishes it off
  • Drydek keeps Harlow under control
  • Zebdar blasts the last droid with the fallen ships cannons
  • Zebdar breaks the Jam and communicates with Moshem and there ships
  • The team quickly formulates an evacuation plan
  • Drydek recruits volunteers who will hide on the planet waiting to be retrieved. The core of the security forces grab supplies and head out
  • Tomoar fights with the downed ship trying to repair some of it’s damage hull. He will be flying the wrecked craft carrying most of the retreat members and Captain Harlow
  • Zebdar handles the prisoners and tends to the people who will be riding on Rancor’s Daughter
  • Before the ships could be flown to the retreat Imperial Scout Forces arrive with ISB Director Shaen Beem
  • Tomoar climbs the retreat gates and into the forest canopy above
  • Zebdar triggers the main gates to open while climbing to a sniper location
  • Tala Card locks herself with the Nexus and threatens to release them but is talked down by Drydek who is quickly becoming the obvious leader of these people
  • Beem uses a communication droid and offers the survivors sanctuary and passage off-world if they surrender and a large number of the survivors seem to want to take that option
  • Drydek counters as best he can trying to sway the population to resiste the officer but two-thirds want to deal with the Empire
  • Zebdar curses at Commander Beem and list all the ways she’s going to torture him. He remains unnerved but his soldiers morale weakens
  • Tomoar tries to sniper the ISB offer but misses and then jumps to the ground in front of him instead, startling the troopers and combat begins.
  • The fight is over before it can begin as Tomoar whisks the officer off his feet and carries him towards the retreat’s wall
  • Drydek commands the troopers to put down their weapons to save the captures officer and they complie
  • Drydek uses the force to read Beems mind and ascertains the exact number and arorment the Empire has on Cholganna
  • Tomoar and Drydek force the officer to call off his troopers and ground their starship
  • Beem complies and allows the group to evacuate and Drydek offer up the three rodians they sent into the jungle as a small collateral
  • The three ships jump to Raxus Prime unabated by the empire
  • Good bye Cholganna – 72 Transit Time
  • Drydek convinces Tala Card to help construct him a light saber, she was convinced he obtains his crystal else where and also will keep the project secret between the two
  • Drydek also inquires about old-rebublic hibernation and carbonite technology
  • Drydek tended to the prisoners and staff
  • Tomoar tries to keep the ship he fling from falling apart, the brightest of the survivors on board assist him in this project
  • Unfortunately when they enter into orbit around Raxus Prime they exit hyper-space interupting a Tie-Fighter formation
  • The three vessels flee and the fighters give chase
  • Garbage World Trench Run
  • The Rancor’s Daughter takes a beating but everyone makes it to the secret IsoTech base
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The Retreat

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The Crawl

SUMMARY

Characters of Interest

Items of Interest

Highlights

The survivors call the river “The Escape," as it proved to be the most reliable method of fleeing the dangerous creatures they first encountered on Cholganna. Even paddling against the current, the river is still the easiest way to travel. The survivors prefer to stick to the banks and under the shade of the jungle canopy, to minimize the chance of being detected. It takes about 50 minutes to reach the settlement. While creatures in the river can pose a danger, none are willing to take on three reevos. The ?characters? see large creatures diving underwater and arboreal octopi recoiling their tentacles into the trees, having had their fishing interrupted. One or two hold fish in their tentacles as they draw them into the trees above. The survivors depend on the reevos to guide their way in the dark, through a jungle filled with the terrifying sounds of screeching creatures.

  • Along the way Drydek fails in his attempt to impress Harlow but gains influence with the other sentient survivors
  • Tomoar tends to hit Transdoshan prisoner
  • Zebdar’s cockiness and bravado impresses Harlow’s hardened troops
  • Tomoar objects to giving up his weapons to the Captain and his men even after Harlow insisted that they will be delivered safely to their quarters for the night. Eventually the Wookiee and the captain see to a compromise.

As the team emerge from the thick foliage, they see a rocky bluff towering many meters over them. There is a wide. cleared area in front of the bluffs. A formidable wall made of tree trunks and starship hull plating curves outward toward the travelers, with two tall sentry towers evenly spaced across its length. The entire Retreat is built into an enormous alcove in the bluff. Captain Harlow guides everyone to one of two large gates.

The group enters through the west gate and immediately proceeds to the HQ building in the middle of the Retreat. A crowd of people are there to see what Harlow has discovered.

The newcomers are directed toward a large metal-and-wood building crafted from salvaged and local materials, just like the perimeter wall. A crowd of about thirty survivors and a few droids slowly parts in front of team as the captain waves everybody inside. They are dressed in patchwork clothing and primitive skins, clearly made on Cholganna. Only a few wear remnants of their old clothing.

As they pass the crowd, they hear the expected questions and whispers of curiosity. Just as everyone with the Captain reach the door, someone yells out “So. Harlow. why aren’t they dead yet? Have you gone soft?” Captain Harlow pauses to turn on his heel. firing back, “Could be things are changing for the better around here. Tell Tala to get over here and we’ll all find out together. The rest of you. follow us inside.”

The captain leads the trio into the central room. Enormous tree trunks hold up the two-story ceiling. composed of wood. platting, and the occasional window. Several primitive doors appear to lead to other chambers. Hand fashioned lamps add to the natural lighting streaming in through high Windows. Harlow leads the new arrivals to the stage and indicates they should have a seat on a log as he steps to a podium.

Harsol waits for the room to fill and for Tala to arrive. He also summons medics for those needing medical attention. Tala walks in with a small entourage of her staff and takes a front-row seat. She conspicuously eyes and analyzes the newcomers, she seems perticulaly interested in Tomoar’s cybernetic leg. Harlow welcomes everyone to the hall and relates the events as he knows them so far:

Captain Harsol points to Seekay and says. “Few of you might remember 0l’ Seekay here, the one that was supposed to get my scheme working with Rupuk. He’s the reason we have guests instead of prisoners tonight. When I saw his homing beacon light up on my old receiver. l thought it was just another malfunction. Well, Thoja analyzed the unit and signal, and it checked out. l knew we had a new situation here on the ground. Now, if it weren’t for this welcoming committee here.” he says, motioning to the crowd, “I would already have questioned these people and announced any good news.”

A voice from the back suddenly interrupts Harlow. “Like we trust you. l bet we would have never heard from them again. lt wouldn’t be the First time!” Harlow looks angry for a moment, and his voice takes on an overly defensive tone, almost threatening the survivors “Well, of course. it wouldn’t be just me. l would have asked Tala to join us, of course. Just like we always do here in our Retreat, right?” The crowd grumbles in disagreement. but no one dares speak out again.

Harlow remains defensive. but continues. “l know a lot of you don’t trust me anymore to keep you safe. I know you don’t all agree with me that hiding from the Empire should have been our number one priority all these years. Well. maybe Seekay and his friends here have a way to improve our lot. Maybe even escape this planet, and still stay out of an Imperial prison or execution chamber. So, let’s take a few minutes to ask some questions. and see what everyone thinks.”

  • Iron Eye Salvage prisoners are brought forth
  • The Story
  • Resting, computer salvage
  • Tala Card
  • Guided Tour
  • Research Labs
  • Medical
  • Storage
  • Droid Maintenance
  • Scanner Goggles
  • Droid activation
  • Tomoar enhancement and charm
  • Zebdar surveys
  • Jail break
  • Taking the freighter down
  • The Storm Hammers Comm codes & Whats on Drall?

Credits FFG Beyond the Rim

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A Taste of Revenge

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The Crawl

SUMMARY

Characters of Interest

Items of Interest

Highlights

  • The team has R5 on gaurd duty with the ship while Moshem monitor’s CK
  • Beejay and Boxie undertake the retrieval of heavy munitions
  • Drydek leads the retrieval efforts from the vault by scouting a path and checking for danger
  • Tomoar & Zebdar handle the precious cargo and work on the rigging system to haul it through the disintegrating ship
  • The crew is almost finished extracting their prize and have stowed most of the smaller valuable items when R5 spots a small freighter many kilometers away.
  • The freighter is later identified to have landed near the engine section not far from here
  • The team rushes to finish packing their speeder, carefully trying to camouflage their biggest prize among their equipment
  • Eventually time runs out and the freighter spots the excavation site
  • As the craft approaches it flys low to the ground and at one points puases as several rodians jump down into the treeline
  • Finally the freighter closes in stopping and hovers mere yards from the team
  • Emerging from on the landing ramp is a transdoshan and a heavily masked kubaz
  • The duo jump down and attempt to approach the group appearing to seek negotiations
  • The ship departs the scene
while the droids capture a fair amount of the heavy munitions when
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Forgotten Discoveries

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The Crawl

SUMMARY

Characters of Interest

Items of Interest

  1. Mad Techs Cache
  2. Tala’s Artifact
  3. Bank Account

Highlights

  • SENSOR ARRAY CONTROL ROOM: Tomoar finds that a tarp covering a tool kit in the corner, someone was trying to remove a security cover
  • BRIDGE SECURITY: Zebdar found way to bridge command tower
  • BRIDGE COMMAND TOWER: Drydek finds the ships flight data and Tomoar also finds that it has been altered. They team play the message.
  • MAD TECHNICIANS ROOM: Spotted by Zebdar. Zebdar avoids traps and clears the room but sets off a charge that damages some valuable equipment. FOUND Research Data ( Prototype Droid Schematics, Prototype Weapon Schematic) and data that has Clone War era encryption, as well as a ship transponder code, and stun grenade. Before leaving the team plants false information on the mad techs datapad.
  • ARMORY LEVEL: Discovered by Tomoar who also spots a pair of threats. The team spots and engage two Cyber-nexu. Tomoar fights a beast with his vibrosword and Zebdar is able to use the force to hold one in place. Emerging blooded but victorious the crew sets out to search for valuables. They eventually find a couple of cases of missiles & torpedoes that appear to be in operational condition.
  • DROID CARGO:
  • VAULT AREA:
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The Sleepers Awaken
Sidetracked

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The Crawl

SUMMARY

Characters of Interest

Items of Interest

Highlights

Drydek’s dream

Zebdar’s Dream

Tomoar’s Dream

The Search for Tomoar

  • Zebdar and Drydek search for clues to Tomoar’s whereabouts
  • Tomoar meets the Wonunnoki and receives one of their artifacts. It is a decice that will assist in the holding of personal weapons, the name that is is given translates to Scabbard of Shelter. It changes form at Tomoar’s will.
  • Tomoar falls exhausted from the knowledge gained and handling his new gift.
  • Drydek and Tomoar find Tomoar’s trail
  • Tomoar awakens and finds he is being stalked
  • Drydek finds Tomoar’s speeder and the cave entrance
  • Zebdar get the advantage of the arboreal octopuses waiting in ambush
  • Tomoar battles a Nexu who bloodies the wookiee but losses it’s life
  • Drydek and Zebdar fight the octopuses and win
  • Drydek uses the force to try and find Tomoar
  • The party unites and heads back to camp
  • They discuss their dreams and events
  • Tomoar gets medical attention while the rest finalize the salvage expedition
  • The group finds an abandoned camp and a grave site
  • It appears to have been used by the survivors of the Gold Saber
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The Gold Saber's Graveyard
Searching Cholganna

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The Crawl

SUMMARY

Characters of Interest

Items of Interest

Highlights

Gold Saber’s graveyard

  • Orbit scan
  • Planet scan
  • Sites found
  • Drydek searches the escape pod
  • Tomoar and Zebdar search out the main wreckage
  • Drydek angers the hive
  • Tomoar and Zebdar race to aid Drydek
  • Drydek uncovers clues
  • The bugs get squashed
  • The team makes a discovery at the wreckage
  • The team identifies the Gold Saber
  • The team setup a secondary camp site closer to the wreck
  • They prepare to sleep for the night

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The Forest Moon
Zebdar's Tale of the Rescue of Moshem

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PLAYER ALTERNATES
Zebdar as her younger self
Deena is played by Pat
Rashen is played by Erika

  • Zebdar hears a child in distress and recruits Denna and Rashen to go investigate the source
  • They discover a Ewok, about eight years of age, severally wounded. It’s a young Moshem and he’s barely clinging to life.
  • They are attacked by a Gorax

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  • The trio race to their ship
  • Barely making it time, they board their craft and bring all arms to bare on the beast and put it down
  • Moshm’s early youth detailed
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That's the Droid We're Looking For

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The Crawl
Cut-Away: The Gold Saber’s Last Jump

SUMMARY

Characters of Interest

Items of Interest

Highlights

  • Drydek and the astromech scout out the Wheel a few days ahead of the Rancor’s Daughter arrival, make inlays into a handful of hangar deck locations.
  • The group rendezvous at the Shining Star and Drydek introduces Bouris Thul the chef and owner who attempts to make small talk.
  • The team meets with Rohm to accept his mission.
  • Rohm wants the team to investigate the coordinates given by the recently discovered hyperspace message pod and to seek out then salvage the Gold Saber if possible.
  • The crew will be paid in raw credits and given data on 2000 year old carbonite-hibernation technology as well as help with leads on individual obligations.
  • Drydek negotiates the deal at 14,000 credits and strikes a good rapport with Rohm
  • The Tomoar and Zebdar use their skills to retrieve information and coordinates from the hyperspace pod.
  • They split up and begin an investigating to uncover clues with the Wheel’s residence.
  • INDIVIDUAL RESULTS
  • Zebdar spots a Rodian on their tail and the team chase the spy.
  • The culprit almost ditches them in a crowded casino but, much to the chagrin of Wheel Security, the combined efforts of Drydek being lifted by Tomoar they spot him.
  • Chasing the Rodian through maintenance hallways leads them to a hangar deck where they discover the Roobis Clan trying to steal the droid CK from Isotech
  • CK is loaded onto a grav-lift truck and thieves quickly accelerate towards the main corridors.
  • The trio give chase exchanging blaster fire through the busy commercial hallway.
  • Zebdar and Drydek each down a foe and eventualy Tomoar is able to jump on the truck and secure the droid.
  • In a last ditch effort the thugs working for Iron Eye Salvage fire upon a public information keosk causing alarms to sound throughut the Wheel and summoning security to the sceene.
  • The team withdraws the scene but not before mess-up a few more rodians and notify Moshem to fire up the ship’s engines.
  • They manage to escape the Wheel before security arrives.
  • Two great astrogation checks and the team makes jump 1 in 48 hours and the second jump in 24 hours (Boost for pod data)
  • Moshem and the astromech work on the sensors while Zebdar team’s up with Tomoar to help guide the Rancor’s Daughter through a meteoroid shower.
  • The ship takes system strain as it’s pushed to the limit. It banks and rolls escaping taking any major damage. The task was made harder by the fact that the Eon Eagle was hitched to the Rancor’s Daughter’s hull.
  • The team dials in the planet Cholganna and guides the the through the nebula towards the planet.
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