Star Wars: The Ultimate Gamble

Bury Her Alive

After the great betrayal by Biter, Zebdar seeks refuge on the outer rim planet Caral. Smuggling herself and Moshem aboard a livestock freighter called Ixitxachitl, she had hoped to meet with her business partners and trusted friends Deena and Rashen at the One for the Road cantina on Caral. The cantina was the predetermined location everyone had agreed to meet if things went to hell. Unbeknownst to Zebdar was that her two partners where slain and desecrated after which Biter seized all their capital.


After a couple of days of waiting two hired guns approached Zebdar. They introduce them selves as Vareo and Resher state that they have word from Zebdar’s friends and that they are to take her to them. They did use the proper code word when challenged. “fury whiskey chatter” may not have earned *Zebdar*’s trust but it left her no other choice but to follow them. En route someone hits Zebdar with a stun baton, rendering her unconscious.

The Hole in the Wastes (a descriptive narrative of events)

Zebdar is forced to dig her own grave while four thugs taunt and harass her. Moshem speaks over Zebdar’s build in helmet coms. Moshem had stowed away in the thug’s landspeeder and had now secretly jammed down the vehicles accelerator which crashes into the park speeder-bikes. Moshem then hides in the nearby hedgerow were the vehicle had been parked by. Wald and Tras fall prone diving out of the vehicles path. Vareo and Resher scan the scene and reach for their weapons. The distraction allows Zebdar to act. Zebdar steals Resher’s rifle and blasts him in the gut with it and he dies. Moshem snipes Tras who remains on the ground forever. Wald then tries to cut down Zebdar but fails and is then quickly defeat by Zebdar in turn. Vareo takes the only functional speeder and shoots off into the horizon. Zebdar and Moshem grab the land-speeder and start chasing. Moshem jams the speeder-bikes communication systems by broadcasting white-noise and all local bands. Zebdar’s superior driving allows her to gain the advantage and she rams into the bike pitching Vareo off who’s neck and spine are shattered from the violent high speed ejection.

As the two check to be certain Vareo is dead and to make sure no broadcasts for reinforcements went out they spot a new landspeeder approaching. The driver has an arm held out the window and appears to be trying to signal to them to hold their fire …


A beautiful Zeltron woman pilots a fast-looking landspeeder. She drives closer to Zebdar and Moshem, who each keep a hand on their blasters but allow her to approach. The Zeltron’s landspeeder stops peacefully a few meters away. The driver steps out, she has her hands open and in sight. She walks towards you in a sultry manor. Like most Zeltron she is extremely attractive and flaunts it. With pursed lips and a mellow voice she states “Hi, I’m Cyandi. One of you sexy looking devils wouldn’t happen to be Zeta-Niner now would you?”


Zebdar ponders aloud " Zeta-Niner, That’s a name I haven’t heard in a long time." finishing she says “Yeah, I’m her what of it?”

Zebdar plays out the events Exodus of Arstera before continuing on.

Turns out Silver is operating on Caral working with Cyandi trying to setup a job. While waiting at the cantina for their contact to arrive Silver eavesdrops in on a conversation a few young Fink members are boasting about. He hears about a Zabrak who has connections to Deena and Rashen being taken out to the Barrens to dig a hole. Silver has Cyandi scout out the area and set’s her off with the password while he continues waiting for thier contact. Silver cant afford to blow this job on a possibly false rumor. *Cyandi*picks up on Moshem’s jamming and came to investigate.

Once everyone feels like they can trust each other Zebdar brings the body and the speeder wreckage back to the dig site and buries all the dead in the grave meant for her. The group has a plan on how to sneak into the town center and avoid the Finks who could be patrolling. They attach some of the wreckage from the speeder bikes to Vareo’s speeder truck and give it the appearance of a salvager’s craft. Zebdar hides in Cyandi’s borrowed landspeeder which she charmed from some sap at One for the Road. Moshem will pilot the speeder truck using his current Jawa disguise playing scavenger.

Their plan works perfectly and everyone is able to get into town with out altercation. Moshem even drove by some Finks offering to sell them some speeder parts but they where to cool to notice him. The group hides the speeder truck in Silver’s docking bay garage. Cyandi leaves to return the borrowed speeder and Silver greats Zebdar who is glad his hunch paid off and that everyone is all in one piece. Silver offers Zebdar and Moshem some work. He wishes them to accompany himself and Cyandi on a deep-space salvaging mission. The job has the potential to be extremely lucrative and will get Zebdar off world for a while. They agree to help and terms are set. Plans are put in motion to be geared up and ready to set out in the morning. Cyandi returns and reports that the Finks at the cantina don’t seem to be aware there plans have went astray. They are spending all their personal credits on drinks when a reward won’t be coming their way after all.

Riders in the Void

Zebdar and company prepare for a deep-space salvage mission that Silver arranged with a mysterious benefactor. This benefactor recently purchased coordinates from a deep space explorer who found a derelict ship that is supposedly The Bountiful Profit. Scans show that the ship has at least one hangar left relatively intact and that multiple cargo crates are still sealed and untouched. Silver’s group is to verify that the wreckage is in fact there, then board if possible extracting any valuable salvage, as well as provide all scanning records they take.


Silver negotiated the deal in her favor at 5000 credits for the mission. Half of which is provided to fund the trip the rest paid on return, an additional 25% profits for any extracted salvage and a bonus deal is in play as well. Reports show that a prototype remote processor may have last placed on this ship. If it can be found and returned, the party can keep the wreck and all salvage for themselves in exchange.

Moshem and Zebdar are keeping a low profile on board Silver’s ship Risky 7 using it’s computer to help plan their future moves. Silver returns from the supply depot having purchased the necessary gear for the expedition. This includes two additional space suits, one of which that can fit an Ewok, extra tool kits and plasma cutters, and a dim-witted EG-6 Power Droid. Once the ship has been packed they fire-up the engines and depart Caral. Moshem enters the destination into the hyperdrive computer and is able to deduce a more efficient route shortening the trip by a few hours. The journey takes twenty one hours as the team takes shifts piloting the starship. They pass by the time playing cards, exchanging stories and getting some shut-eye.

They pop out of hyperspace reaching their destination and the crew begins scanning the area. Initially the area seems devoid of any wreckage but Moshem is able to pin-down a large metallic signature. Using the superior scanning equipment on board Risky 7 the faint signals of two small scout ships are picked out. Moshem eavesdrops in on the unsuspecting vessels as the ships near the wreckage site.

Turns out The Green Bitch recently left Caral but not before roughing up an explorer and sending two of the Storm Hammer’s scout craft to validate the information. The pair are in a rush to find the wreck fearing what may happen if they return empty handed. They had been scanning for most of the day and where about to give up when they find The Bountiful Profit’s remains. They make plans to swoop in scan it down then get to Tatooine fast where the Gamorrean matriarch is waiting to hire a tow-craft so they can pull the whole damn thing off.


Zebdar persuades the group to hit the ships before they can report. She testifies that the pair are real scum and that they helped bushwack her friends. Moshem agrees with his boss and Silver says ‘Anything you say Zeta-Niner’ with a smirk. Cyandi already has the computer’s weapon controls pulled up as she adjusts her com-unit the says ‘Ready when you are’. Zebdar opens the attack by letting loose a missile that pulls ahead leaves a trail of smoke in it’s wake. Zebdar accelerates Risky 7 as if she and the missile are trying to race. One craft explodes as the other one veers off retreating. Moshem jams the lone ship preventing it from calling in backup. Cyandi’s cannons fire bolts that streak ever closer to fleeing craft’s glowing engines until the two connect and it breaks apart into the nothingness.

After the area has been secured the team realizes getting the ships in a asynchronous orbit and the airlock sleeve attached is easier said then done. Large husk of the forgotten vessel floats shattered around a larger mass. They quit trying the maneuver when the debris they’ve kick around starts a chain reaction as parts bouncing back and forth until a large section ends up damaging some of their ships hull. This activity causes the motion sensors of hibernating battle droids to periodically fire blaster bolts randomly into space. The team decides it’s time to suit up and head outside to push off onto the dead vehicles hull and work from their.

Silver will stay with his ship and run exterior scanning and give early warning if more ships arrive. The rest of the crew including the droid drift into space, their tool-cases hovering along with them, and approach the flattest section of plating. Working from there they cut into an exterior door creating an opening which they funnel into. Inside the ghost ship is pitch black except for the parties lights which casting moving shadows as they proceed. Everything has a thin layer of icy crystals and debris floats haphazardly. Getting around is difficult as they must push off walls or pull themselves around by grabbing exposed cabling. The Droid however has magnetized footing and attaches it’s self to the floor. At some point in the ship past it was on it’s side as wrecked battle droid and starfighter material collecting at one end of each hallway and room.

They enter a larger room that seems promising and Moshem finds that his scanner can read the content lists off the crates expediting the process. A handful of battle droids attack, drawn by the light and movement. The droids have an equally hard time in the zero gravity as they float around kicking their legs trying to walk. The party takes minimal damage before they finish with the droids. EG-6 is able to feed power to an intact console allowing the party to download a map and find their current location. The group makes for the hanger.


At the hanger droids emerges from the piles of junk and large fire fight commences. The Ewok and Droid try to get to the hanger’s main power interface and Zebdar and Cyandi try to draw the droids attention by destroying a few. Once the interface is safely reached EG-6 is able to power the hangar. Moshem uses a console to flips on the artificial gravity and turn on the lights as well as route power to the doors. Everything that was floating including droids silently crash to the ground. As the group works on mopping up the remaining droids larger battledroids, now able to move freely, aggressively march in attracted by the fighting. These tougher attack droids have heavier weapons and better armor. All the antiquated automatons are eventually overwhelmed and the party takes moderate damage.

Cyandi and Zebdar secure the rest of the accessible sections of ship. The large hangar doors are opened and Risky 7 is able to dock. With the threats eliminated and power restored the team is able to make quick work sorting through the mess. Filling their hold with the best parts and even managing to find the prototype processor they could end up with an impressive payday.

GM notes: my wife and I played all day running this mission and had a blast. It would be the last of our SAGA Edition games and we bid it a fond farewell.

Claiming Rewards


The team has finished stowing the salvage into the hold of Risky 7 and are out of their space suits and settling into their stations. Silver releases a encoded beacon and prepares a message for his fleet which he will send once in transmission range. The Queen’s Fleet will return for whats left of The Bountiful Profit bringing in their heavy salvagers and leave behind only dust as they strip every piece to help sustain the fleet. When Silver wraps things up he allows the Risky 7 to begin the return trip to Caral. On board spirits are high and the four celebrate during the trip. Zebdar and Cyandi tends to their wounds and the two develop a womanly comradery. The two shooters make plans to have a girls night out in the future on The Wheel, a station Zebdar has yet to visit.

Once back on the world of Caral Silver and Cyandi set off to finish the deal while Zebdar and Moshem remain on board keeping a low profile. Eventually Finks and Gamorreans start snooping around the hangar seems their boss went missing around the same time this ship was last at port. Zebdar sneaks out off the ship and hides herself behind some hangar equipment. Moshem starts Risky 7 and hovers about bringing it’s cannons to bear on the bulk of the force. The thugs panic and scatter when Zebdar drops a foe as she comes out of hiding. Blaster cannons cuts down two more before Moshem accidentally hits the hangar’s grav-lift controls and Risky 7 gets pulled back down towards the landing deck. Zebdar shoots to out with the young and inexperienced Tuskers who fall one by one until a lone outlaw flees for his life into the stations hallways. The Gamorrean is ran down and killed by Zebdar when the local law enforcement arrive on the scene.


Zebdar puts down his weapon as the gruff and graying constable surveys the aftermath from under his wide brimmed hat. He begins to question Zebdar who explains the situation as she slips 500 credits into his gloved hand. He pockets the money with a nod and a pat on the pocket then begins “Yeah this is at least enough to cover the damage, the rest I can put to good use to help keep the order”. Grinning largely he slaps Zebdar and chuckles before continuing “You actually did me a favor. These low-lives had it coming. I know ‘em all, except the ones with the tusks, most here where recruiting for Vareo. The young dumb bored locals should find less trouble to follow around now. I’ll make sure this cleanup goes slowly. Let ’em all get a good long look at what running around with bushwhacking criminals gets ya. It be nice to see the bike races come back again.”

Thayne explains that even though its a simple port he does have his means. When Zebdar first arrived he snooped out her story and knows her score. He acknowledges Zebdar as a legitimate bounty hunter and he offers a sort of partnership. He also offers to set her up with her own small place with an adjacent garage for rent free any time she’s at the port. Thayne will even send message of any bounties that come into his port. In return Thayne can occasionally call upon her for some of the heavier trouble that sometimes grief this port from time to time. Caral is just too far out of the way and too worthless for the Empire to help police. Zebdar agrees and gets direction to her local safehouse when Silver and Cyandi return.

Once the new comers are done hearing the story of events the loot is divided out. The bulk of the gear goes with Silver except the droid starfighter and his newly purchased EG-6 which Zebdar keeps. Once the credits are distributed proportionately Silver sets off to rendezvous with his fleet. Cyandi will stay on Caral for a couple of days before her cousin will arrive with a transport and the two will work on a couple trucking runs. Zebdar sets plan in motion to steal the Advent Drake from The Storm Hammers on Tatooine and get herself a little pay back. She deems the mission too dangerous for Moshem and will have him work from here and manager her stuff at the new hideout. Cyandi says she can get Zebdar part of the way to the dessert work and most like can hire a shuttle at the larger ports they’ll visit. The group shakes hands before Silver departs and the rest head to the cantina to finish out the night with some drinks.

The Bounty Hunter's Solution
1st Group game also 1st time using Edge of the Empire system.


SUMMARY On Tatooine in the small town of Mos Shuuta the double crossed Zabrak bounty hunter Zebdar rescues two renegades from the crime lord Tubba the Hutt’s base. Zebdar hatches a plan that involves her partnering with the outcast Wookiee Tomoar, and the ambitious and crafty Bothan Drydek Bel’Ram but first they must dispatch the gang of Gamorreans that are chasing them.

Characters of Interest

Items of Interest


The group gets the drop on the gang and ambush the Gamorreans at the local cantina and the brutes fall quickly. Drydek’s silver tongue and Tomoar’s cold hard cash convince the bartender to look the other way. The Devaronian bartender deems the credits sufficient enough look the other way and also has his staff clean up their encounter.

The group plans to help Zebdar get some personal payback and to help find a way off this rock before Tubba feeds them to one of his nasty pets. The group needs to steal Zebdar’s murdered partner’s ship back from the Green Bitch and then dispatch her. The Green Bitch is a brutal Gamorrean clan matron who is the 3rd highest captain for the criminal slaver and bushwhacking maniac Biter, Zebdar’s nemesis. They first decide to intercept a ship component that the Green Bitch has ordered from a junk dealer, this part is necessary for the hyperdrive to function. They then will masquerade as maintenance personnel to board Green Bitch’s vehicle and deal with her.

At the Junkyard the group meets the cranky human shopkeeper Tac Pell and his reluctant and abused astromech droid R5-O1. Drydek convinces Tac that they are here to pickup and deliver the part to the Green Bitch. However Tac demands more credits from the clan matron for her rudeness and Tac’s greed. Drydek agrees to pay Tac the ‘tip’ but at a lower amount requested and Zebdar coughs up the credits. Drydek asks to buy the R5 unit but is denied due to the fact it is Tac’s only functional droid and the sole laborer at the shop. However the astromech drops hints to Drydek that the R5 unit would follow the party if they would create a distraction. Drydek asks the mighty Wookiee for his assistance and Tomaor pushes over a parts rack. Furious Tac reprimands the customers and Drydek pretends to cool the situation as he keeps Tac’s eyes off the droid. R5 is able to remove his restraints, sneaks out, and happily follows his new crew. Drydek finds a moment to disguise himself as a technician and hide his identity before they head to the hangar bay.

On route the group quickly catch wind of storm troopers patrolling the streets who are most likely searching for the troublemakers. Seems that Tubba has called in a favor to Lieutenant Hendrickson an Imperial officer who dispatches a half dozen troopers to find the agitators. The group splits up and begins to travel amongst the pedestrians or down shady alleyways keeping one step ahead of the troopers. Zebdar cunningly leads the troopers to an unsuspected bothan shopper who immediately gets identified as one of the suspects and is integrated. Using this opportunity the group quickly makes it to the hangar and Drydek greats the guarding droids.


Drydek plays the role of the ‘speedy starship repairman’ so convincingly that the security droids quickly step aside. The droids are so certain that the Green Bitch is expecting them that they fail to notify their master that guests have arrived. The band boards the ship and quickly close the loading ramp behind them. The bathon and the astromech droid head to the engine room to install the part while the two heavies look for a fight. Zebdar sneaks in on the unsuspected Gamorrean who’s head is face deep in a disgusting lunch of raw meats and what best can be described as gross slop. Zebdar and Tomoar deliver a devastating alpha strike on the ugly warrioress who is left bewildered and reeling. Giving up on trying to fix the hyperdrive Drydek leaves the task to R5 and joins the fight. Drydek is able to distract the foe and sets up Tomoar to deliver the killing blow and thus ends the career of the Green Bitch as has her skull crushed into the deck plating. Zebdar is delighted and savors her revenge, she then quickly sneaks off-board to sabotage the holding clamps that are grounding the ship. Zebdar blows the hydraulics tanks forcing the clamps open but alarms sound as transport control is alerted to the tampering and the group scrambles to launch.

The astromech plots the quickest course out of the system into the hyperdrive computer when the escaping ship is engaged by fast moving tie-fighters sent by the officer Hendrickson to intercept. Zebdar expertly pilots the craft into perfect position for the gunners to make their attack run. The Wookiee and Bothan hail down blaster fire onto the fighters which are quickly overwhelmed. Shortly after the conflict settles the hyper-drive finishes it’s pre-flight tasks and activates. Through the view ports the star field begins to stretch and distort and ship accelerates into hyperspace and the group escapes from Mos Shutta.

The Cleanup Crew



Characters of Interest

Items of Interest


The party’s sturdy but under-maintained and freshly swiped transport drops out of it’s current hyperdrive course. The drifting ship’s power shuts down then quickly starts again followed by the computers resetting. The second the computers are back online an alarm sounds loudly and repeatedly and heard underneath that is the sound of grunting, snarling, yelling, and shouting are combined and piped through the loudspeaker. All the displayed screens flash a cycling list of errors and notifications. The ship had been traveling for only a few minutes and the crew was struggling with the horrible smell before this latest complication.

Drydek quickly addresses one of the terminal message, the one with a universal sign for ‘low on fuel’ and turns it off which stops the sirens, but the grunting is still loud. The crew leaves the astromech droid at the helm to work the computer and they set off to deal with the smell. Some of the stench emits from the galley that is in disarray, raw meats and spoiling food layabout haphazardly. They follow a more distinct and fouler scent to one of the ship’s holds.

The odor from number three hold almost makes Tomoar wretch which the other crew members choose to ignore witnessing. This hold houses some of the equipment used by bounty hunters for the restraint and transportation of captives. Several sets of binders hang from the walls, and there are six small cylindrical cell units mounted on tracks for ease of transport. Five of these units are empty, though one contains the crouched and cramped form of a male Twi’lek. The captive appears old and frail, with pale blue skin and a single long, thin lekku coiling from the right side of his head. Where the left lekku would be is an ugly cauterized stump. At the sound of your approach he raises his head in alarm, but his expression becomes one of curiosity when he sees who you are. When the the party tends to the Twi’lek he is extremely relieved and tells them his name is O’Brin Dor and when asked to explain himself he says.


“Well, I’ll try to keep my long story short. For some time now the rulers of Ryloth have been, in my opinion, remiss about who they allow in on the planet’s Ryll mining industry, which you must understand is only barely legitimate in these days of Imperial dominance. For some time, bands of Aqualish thugs terrorized mining communities, forcing Twi’leks to work for scant reward and extorting all sorts of favors and resources from mines that might otherwise have prospered. I banded together with some associates in order to protect New Kusa, our most profitable mine, from the thugs. For a while we held them off."

“Then they simply disappeared. We were relieved at first, but soon learned that they had been killed in the process of some underworld take-over. Shortly after that, bands of outsiders began to purchase land near the mines. They claimed they were developing it, though we could tell they were there merely to spy on us and make life difficult. A short while later, during a journey to Nabat, I was attacked by a band of rogues, including the Trandoshan who maimed and branded me before sealing me up in this cell.”

To help with the negative scent O’Brin helps clean the galley, there Drydek uses his social expertise against O’Brin to keep him passive and begins to pry the truth of him. O’Brin explains how he was captured and tortured at the hands of a Trandoshan named Biter then transferred to the care of the Gamorrean clan matron called The Green Bitch. For untold days he has been in this cage on this ship and the one time he wasn’t he was in a torture cell. O’Brin begins to clam-up when he realizes he’s being pumped for information.

Zebdar and Tomoar find that their ship is installed with smuggling holds and in those secret compartments they discover the source of the smell. Three Wookiee hides that have been cured in an a most disgusting manner. Drydek comes up with the idea to launch the nauseating items out the airlock. Tomoar gives words for the desecrated fallen then O1 ejects the hides into the void.


At the helm the droid is able to turn-off the annoying commotion that’s been blaring, turns out to be Gamorrean Opera music. Drydek addresses another computer message that reads: “ATTENTION! ATTENTION! Captive militant O’Brin Dor still on board. RECOMMENDED RESPONSE: Return to Mos Shuuta and collect bounty immediately. LAST FED: 8 hours ago. LAST REFRESHED: 32 hours ago.”
With this new information Drydek is able to recall O’Brin Dor as a known leader of a “for Twi’lek by Twi’lek” workers movement on Ryloth.

R5-O1 bleeps for attention as he identifies an interesting computer alert which translates to: “Transponder operational. Receiving signal: Tubba, Mos Shuuta, Tatooine. Emitting coded response.”
A series of numbers then follows, to the effect that the response signal is being updated and emitted every five seconds. The party acts fast to deal with the device realizing the ship is being track. The droid isn’t able to remove the device due to it be installed externally and underneath the ships armor. The crew is able to have the droid alter the signal rate to eight hours instead of every five seconds.

O’Brin makes the group an offer. In exchange for his freedom and escort to Ryloth he promises to dock their craft and provide a temporary safe haven. O’Brin sweetens the deal by being able to provide fuel, and give assistance with the permanent removal of the tracking device. Unfortunately the Twi’lek’s organization will be short on actual credits for a proper reward. Unsure of O’Brin’s intentions the party has little choice but to reluctantly agree and sets course through hyperspace to Ryloth.


There is a flash of white light and the tone of the ship’s engines drops several octaves as they emerge from hyperspace. Below them lies the dusty baked strip of habitable Ryloth. As Zebdar adjusts the ship after a sloppy entry she works out the best way to descend to the Nabat spaceport, the slim silhouette of a starfighter bursts into view barely a kilometer from their position. It appears to have been waiting for the crew as they exited hyperspace. Tomoar has seen a craft with the same markings before. It belongs to a Kubaz the liar Shiv who often runs errands for Tubba the Hutt.

The enemy craft has the edge and quickly banks then begins cruising toward the party on an attack vector. The crew feels the shakes and groans as a blast bypasses the shields and damages a sizable chunk of the ships hull. Zebdar pushes the ship’s capabilities as she performs a maneuver aligning the ship for an all out attack by it’s two gunners. Tomoar howls in rage as he lets loose a heavy barrage of bolts that damages the attacker grievously. The assassin doesn’t have time to act as Drydek calmly places a well calculated shot and turns the fighter into flaming debris that smokes down towards the hostile atmosphere. The official kill score in this craft is Drydek 2, Tomoar 1 with 1 assist.

O’Brin is allowed to give the proper pass-codes to port control after which the ship and her crew land safely. O’Brin Dor sets arrangement to have the craft serviced when his partner Nyn Rai arrives and introduces herself. She is a soft-spoken female Twi’lek with buff-colored skin and an air of languid grace and escorts the group to her safe-house deeper in Nabat.

Nyn leads them from the surface deep under the ground, to a district of the city where individual residences are dug into the cavern walls. The narrow corridors are packed with various beings going about their business. Hundreds of Twi’leks throng the walkways and passages, but they are not the only citizens of Nabat. Swaggering creatures shoulder their way past while beeping droids scurry between shops and tunnel ways. Human traders hawk their wares from stalls set within niches to the side of the walls.


In the markets Drydek uncovers a merchant specializing in black market wares a Twi’lek Bevel Pax. Bevel is impressed with Drydek business edicate and how he operates, Bevel doesn’t get to rub shoulders with too many individuals with quality skills. Bevel offers to ally himself with Drydek as long as the partnership remains blanced. Drydek throws a few credits to get the name of Bevel’s supplier, a Twi’lek called Aari before Bevel spots something that makes him disappear into the streets.

Nyn leads them away from the busier thoroughfares and knocks on a large metal door. Twi’lekan code words are exchanged and after a moment they are shown into a spacious room filled with relaxing blue light and comfortable chairs.


Returning the Favor


The Crawl


Characters of Interest

Items of Interest


Drydek Bel’Ram, Tomoar, and Zebdar find themselves in the company of militant Twi’liks loyal to O’Brin Dor. The Twi’leks are providing shelter and are running maintenance and refueling efforts on the team’s ship. The leader of the group is Nyn Ria, a soft-spoken female Twi’lek with blue-hued skin and an air of languid grace. She invites the crew to rest in the room while she talks to O’brin Dor about his ordeal. The crew is provided with food and drink.


After a hurried conversation between the two Twi’leks, Nyn approaches the group.

“We are deeply indebted to you for the rescue of our friend. While we have little we can offer you, O’Brin Dor suggested that perhaps you would like to partake in a little business venture once we get our mining operations under control once more. He leads me to believe that you have some troubles with the same Hutt boss we suspect of being behind much of our present woes.”

Nyn listens sympathetically to the tails of the group and when she hears the name Tubba. She promises that her people are willing to help bring retribution to the Hutt once they settle matters on Ryloth. She continues:


“I would ask one more favor of you for now. Call it the price for the safe keeping and repair of your ship. The miners who worked alongside O’Brin in New Kusa are coming under increasing pressure from the thugs who own the land nearby, be they part of this Hutt’s meddling or not. Having O’Brin returned to them as quickly as possible would boost morale and enable us to decide on further action. We could provide you with a speeder with space for O’Brin and the rest of you. Rest here for the night, but if you could set off in the morning it would be of great assistance to us.”

Gracefully Drydek negotiates with Nyn on the worth of the groups skills and safety. She is moved by the bothan’s words and offers more compensation. Nyn gives Tomoar a vibrosword, and Drydek receives padded armor, as well as each member is given a frag grenade.

Early in the morning Nyn leads them and O’Brin Dor down a narrow service tunnel which takes them under and beyond the walls of the city. A land speeder has been parked there, its navigational computer programmed to take them straight to the ryll mines.

They have been speeding above the surface of the Ryloth badlands for a few hours, following the directions that should take them to the ryll mine. As they travel further from the spaceport, the terrain becomes increasingly hazardous, piles of loose rocks and jutting stone spurs litter the ground. Zebdar guns the throttle and expertly dodges a large fallen bolder. Feeling cocky Zebdar pushes the craft past it’s limit and misjudges a turn and drives the speeder’s nose into the ground. Zebdar finds her self bucked from the transport. Picking herself off the ground she see’s that O’Brin and Drydek shared her fate and that only Tomoar was able to remain in the vehicle which he manages to bring to a halt. Zebdar and Drydek tend to O’Brin and no one is seriously injured in the mishap.

Upon closer inspection the group notices that the large debris scattered about looks staged and calculatedly placed. Tracking the boulders’ trails they survery the cliffs. While Tomoar uses his Electrobinoculars something at the base of the rocky bluff catches his view. A pile of loose rocks partially obscures a dark passageway, the entrance to a cave in the bluff. A large round insect-like head appears for a split second before quickly ducking back. They also see two humans in the bluff and one of the humans raises his head and calls out the following warning:

“Halt! Stay where you are and drop your weapons! We are agents of the local Imperial authorities and you are suspected of ryll smuggling. I repeat: stay where you are and drop your weapons!”

The party doesn’t believe his words for a second. When they are closer to the strangers the party immediately identifies the three as Tubba the Hutt’s personal bounty hunters the Gand called Noota Yar, and the two humans Rando and Worb. Zebdar doesn’t hesitate as she trains her rifle on the hunters and advises the group to “Take them down!”.

The two groups exchange blaster fire and Tomoar notices the hunters are using the stun settings on their blasters. The gand and Worb take the bulk of the party’s initial attacks. Noota Yar places a well aimed shot on Zebdar delivering a devastating blow. Zebdar is at the brink and needs it all her strength to continue fighting. Tomoar rushes up the bluff and smashes Rando in the face with the hilt of the wookie’s blaster. Rando pulls out his knife and tries to stab Tomoar but losses his footing falling to the ground. Drydek and Zebdar considerate their fire and take down Worb while Tomoar pounds Rando out of existence. The fight is finished when Tomoar uses his mighty strength to knock out Noota Yar.

Drydek suggest tracking down the bounty hunters’ speeder as the team searches their foe’s personal gear. A well maintained blaster rifle and a heavy blaster pistol where taken. After following a long cave to its exit they find the hunter’s vehicle parked below and begin to search it. An emergency medpack is retrieved before the party journeys back to their speeder where an unconscious and bound Gand is stowed. They finally reach New Kusa after minor repairs are preformed to their crashed speeder.


New Kusa looks set to redefine the word “hardscrabble.” The settlement is little more than a shanty town nestled into the base of the cliffs that tower above it. A great pile of soil and rock has been raised up by machines and piled around the south side of the settlement.

A few of the buildings look to be permanent (if ramshackle) structures, though most of the residents seem to make their home in tents. Zebdar guides the speeder through its dirt track streets, weaving to avoid piles of detritus and vapor condensers. This place wouldn’t even support a cantina. No one seems eager to greet the group on arrival, though the frightened faces of Twi’leks peer out from behind the canvas flaps of their rude dwellings.

The residents of New Kusa are cautious and suspicious at first. However, once O’Brin Dor is spotted, the atmosphere changes quickly. “O’Brin Dor! O’Brin Dor is back!” and similar cries are raised throughout the town. Soon the residents of New Kusa, twenty adult Twi’leks and a handful of their children, gather about the speeder. They gleefully hail the return of their leader (though some of them regard his maimed lekku with looks of pain and despair).

O’Brin explains to the residents about the help the outsiders have provided to him, and the townsfolk are quick to hail them as heroes. Zebdar is taken to the towns doctor to treat her wounds while Drydek and Tomoar are provided with a quite place to safely interrogated the captured Gand with out interruption. Noota Yar submits to the bothan manipulator aided by the raging wookie and gives-up everything he has on Tubba’s. The bounty hunters where sent to capture the group and return them to the hutt to pay for their transgressions in person. Tomoar ends the hunter’s life once he has nothing more to tell him.

Zebdar meanwhile sees first hand how desperate the struggle is for the people of this mining town. As she treats Zebdar’s injuries the local doctor Limell details the towns struggles with previous crime lords and now the brute Anno Plore. Zebdar makes it her mission to deal with the thugs harassing the town folk and forms a plan to strike fast, hard, and now!


As the group makes plans to strike at the Anno’s stronghold a small group of Twi’lek miners gather sharp tools and large rocks arming themselves wanting to aid the outsiders. Drydek sees several opportunities these volunteers could offer in this attack, either as simple combatants or in diversionary and misdirection tactics. Drydek begins to address the gathering crowd and delivers a moving monuments speech that gives both hope to the miners and rouses the fighting spirit within. Nine of the best fighters the miner’s have joins the crew for the assault on Anno’s hideout. The small army decides to sneak along the side of the facility to make a surprise attack.

Zebdar leads the group unnoticed to Anno’s hideout. The Plore settlement consists of a parking bay for his fleet of five large, tracked construction vehicles. An ugly gray prefabricated apartment where he and his men live has been erected to one side of the vehicle parking bay. There is also a fairly nice cantina. When Drydek peers through the cantina’s windows he discovers that the hired thugs are having a raucous party. Anno Plore is little more than a thug himself, a heavy set and squat man with an angry red face and a shock of fluffy dark hair. The group takes positions and ready themselves to strike at Tubba’s enforcers.

Anno and his ‘gallant’ men are caught completely off-guard. Three of their ranks are cut down before they are able to aim their weapon on the freedom fighters. Chaos erupts inside as combatants form a brawling mob of fists and kicks. The room changes colors as various blaster bolts streak back and forth. Anno falls to the ground lifeless as the final blast from Drydek’s constant barrage takes it’s mark. Anno was never able to see his slayer’s concealed location. Tomoar has a group of miners throwing large scarps of debris at the hired brutes which causes chaos and confusion within their ranks. Every shot Zebdar takes and every punch Tomoar throws lays a foe to the floor until one begging sod is held by the throat in a wookies clenching hand. That one was questioned then his fate was left to the hands of the families of the two Twi’lek miners that died in this fighting.

The team finds a key on Anno and use it on the safe in his offices taking all it’s content. The Wookie rips Anno’s computer terminal from it’s mounting and the others grab cases of the best liquor from the well stocked bar before the place is overrun by the looting fighting miners who where joined by the rest of the town.

Tubba’s Ryloth Enforcers



Dukes and Liars


The Crawl
Cut-Away: Shadow on the Sun


Characters of Interest


Items of Interest


The Twi’leks of New Kusa continue to celebrate the disposal of the developers who have been persecuting them. They plan to party for at least a week. They have little to offer by way of reward, though they allow Drydek, Tomoar, and Zebdar to make free use of their facilities (such as they are). The ever vigilant Tomoar stands like a towering statue and silently observes the scene as Zebdar drinks hard into the twilight. Drydek carouses with a particularity vocal reveler and obtains greater detail about O’Brin Dor and how his operation works. In the morning O’Brin Dor is extremely grateful for all the help they have provided and sends a message to Nyn in Nabat telling her all about the heroic actions of the new comers. The journey back to Nabat is uneventful and O’Brin accompanies them once more, advising them to visit Nyn to debrief her before continuing on their way.

The Nabat spaceport seems particularly busy today. As Zebdar guide the speeder through the city gates, they can see a great crowd milling about the landing pad. It seems that a number of craft, freighters of all sizes, have arrived today. Trolleys and droids bearing trade goods from worlds all around the Outer Rim push their way through the crowd. Humans, Twi’leks, Bothans, Trandoshans, and Aqualish are among the myriad species negotiating deals with buyers and spaceport staff.

O’Brin Dor sees to it that the speeder is parked and then leads everyone back down to the room in the subterranean area of the city. Once again, whispered Twi’lekan code words are exchanged and the door is opened. Nyn is clearly pleased to see them; she grins warmly and spreads her arms wide. “Thank you so much,” she says. “Our friends in New Kusa have much to thank you for. We must talk more about what happened, but first I have someone I want you to meet.” She gestures toward one of the couches to the side of the room, occupied by a rather short and stout Bothan. He regards them with wide, intelligent eyes and nods a curt greeting. “This is Oda,” says Nyn, “and he has some news that might be of concern to you.”


The Bothan clears his throat. “*Nyn* has told me a good deal about you, and I have a project underway that could make use of a group as resourceful as yourselves. However, before we get down to negotiations, I feel I ought to make you aware of this.” The Bothan pulls out a small holographic projector and switches it on. “This communication is keyed to an encrypted frequency used by some of the bounty hunters who work the Outer Rim.” He switches the projector on and it displays a series of scrolling images. The crew can make out the streets of Mos Shuuta, their ship, and their faces.

An accompanying text scrolls by, giving the following message in Gand, Rodian, Trandoshan, and Basic: “Wanted: 50,000 credits reward. If you have information, contact Tubba in Mos Shuuta, Tatooine.” Oda allows this news to sink in. “If this situation continues, you could have very dangerous people hunting you”

He has a proposition. The job he has in mind for them will bring them into contact with those who are currently engaged in a deal with Tubba. If the crew negotiate well with them, they could provide an opportunity to strike at the Hutt from the heart of his own palace. He notes that there is some risk, but the trio will have a better chance following his plans than they’ll have once these bounty hunters catch up to them. Finishing he says “I will, of course, also see to it that there is an rewarded for killing or compromising Tubba the Hutt. He should have the credits on hand to pay his hunters, and I will make sure any such money passes on to the victor.”

Oda lays out the details, “I have been invited to a private function to be hosted by a Geonosian duke, Duke Pantis. I am not expected to turn up myself, of course, but the duke will expect a few guests to appear as representative of my interests. This duke recently planned to do some deals with Tubba, then changed his mind. As it happens, this duke has a rival, Duke Dee’Rant, who is due to deliver some goods to Tubba in a few days. If Dee’Rant knew what made Pantis change his mind, he might agree to help us.“Is that understood? I realize it is a little complex. We are to find out from one Geonosian what caused him to turn from Tubba in order to convince another Geonosian currently working with Tubba to help us instead.”

Oda need to make some more arrangements, but he will be back in a few hours to see the team taken to Geonosis. He requests that they come up with a detailed cover story of why you might be invited to a party held by a Geonosian duke. He thinks that Oda is an arms dealer, so he’ll expect the infiltrators to want to buy weapons from him – that will do for the duke, but they’ll need yet another cover story for the rest of the guests.

Drydek, Tomoar, and Zebdar are eager to strike back at Tubba and decide that Drydek will play the role of a diplomat while Tomoar and Zebdar will be his personal body guards. O’Brin Dor states that he has a luxuriant suit that he will gift to the Drydek and provides him a tailor to make the proper alterations. Nyn states that her team could use as many weapons as they can get their hands on. The group receives three thousand credits with the intent to buy arms for Nyn’s team and to help authenticate the infiltrators role. Shortly after Drydek is outfitted Oda returns and begins,_ “I have finalized arrangements. The party is due to start in twelve hours, more than enough time for you to make a hyperspace trip from Ryloth to Geonosis. This communicator,” the Bothan holds up a small electronic device, “provides the encrypted signal that will allow you through the Geonosian security cordon.”_

He explains that the team is to make their way to the landing pad of Gogum Hive, a small city to the north of the planet. The Geonosians there will look after their ship and escort them to the party. The next morning, they should fly to Trellik Hive, due west from Gogum Hive. This is the home of Duke Dee’Rant. Once they are there, they should use the communicator to contact him so they can plan their next move. Drydek takes charge of the device and stows it into his pocket.


When the team board the Ardent Drake at the Nabat spaceport, they find that it has been fully repaired and refueled as well as thoroughly cleaned and refreshed. R5-01 points to the items he had saved from disposal and the group evaluates the pieces. Of note are several pieces of brown chitinous shell, one of which is marked with curious designs. Tomoar extrapolates that the pieces of chitin are from some sort of intelligent insectile species.* R5* is able to slice the computer terminal Tomoar ripped out of Anno’s den. The droid finds two message entrees.

The journey from Ryloth to Geonosis is peaceful, proceeding exactly as Oda describes. The Geonosians at Gogum Hive are expecting people such as the trio to arrive for the party, and are happy to escort them to the venue. The only thing they stipulate is that offensive weapons are left on board their ship. They may take pistols to the party, but larger weapons will have to be left behind. The duke’s party is an exclusive affair. Ostensibly, he is showing off his new cantina, a lavish but somewhat cramped chamber dug out of the Geonosian rock, intended to draw off-world spacers and their business to the hive.

The doors to the bar are guarded by a pair of hulking soldier drones armed with Geonosian Blaster Rifles. Drydek and his acting bodyguards enter the cantina, through the saloon style doors flanked by a pair of the biggest Geonosian soldiers they have ever seen. The soldiers heft the largest wide-bore blaster rifles that they have ever seen too, clearly of some improved Geonosian design. Duke Pantis has employed the guards partly for intimidation, but also partly as a sales pitch – their guns are very impressive. Inside, the décor is something of a surprise after the rough rocky walls of the hive at large. Clearly, someone has designed the cantina in order to appeal to a cosmopolitan clientele. From the cantina stage, an upbeat band has been commissioned to provide some entertainment. The band consists of a lanky Bith on mysterious horn, and a blue-skinned Twi’lek banging out a mean but subtle percussion undertones. A pallid and exotically dressed Twi’lek girl with stunningly long lekku intones sultry vocals over the frenetic melodies.


A couple of Geonosian workers man the cantina bar, and a Roche J9 Duke Dee’Rant’s protocol droid is stationed nearby. An old Geonosian with a number of golden bangles and pieces of gilded armor stands close to the bar speaking to an elegantly dressed human woman. Not far from them is a table occupied by a young human man and woman, clinking their glasses and laughing. A Gand in dusty and tattered robes sits by himself in the corner of the room and a young Sullustan male sips his drink and watches the band, occasionally glancing over his shoulder at the final guest, a Toydarian who flutters nearby. Three small private rooms line the wall to your right, clearly set aside for guests who wish to talk without fear of eavesdroppers.

Drydek approaches and introduces the group to a slender human woman with coldly sophisticated airs. She wears a close fitting suit of black leather and accessorizes with a flowing, brightly colored headscarf worn in the fashion of wealthy Coreworlders. The woman introduces herself as Saru Atar then states, “Such a fascinating society the Geonosians have made for themselves here.“ She asks if they had managed to catch any of the ritual combats during their visit. Tomoar acknowledges he only know about their practice from his days as a gladiator but has not seen it in person. Saru seems to take to the three the more she engages in conversation with Drydek. It becomes evident that she finds aliens fascinating. Eventually Drydek and Saru develop a strong rapport and she reveals to be working with the Black Sun. Drydek uncovers that after the latest assassination the Black Sun has a new newly appointed leader named Teskat. When asked about Tubba a worried expression crosses Saru Atar’s face. Captain_Juno.jpg “Yes, I do know of him and I’m afraid he may be the cause of no small consternation if he’s left to his own devices for much longer. I can’t prove anything, you understand, but people in my network know about these things. There have been a series of strange thefts and unlikely prices paid for apparently worthless items at auction. They have all been traced back to Tatooine. The items stolen or bought all relate in some way to some designs of Baktoid Combat Automata, old B1 battle droids. Whoever is behind this might be planning on making his own. You must excuse me while I speak with the Duke in private.”

Saru and the Duke move to a private booth to discuss their business. The infiltrators decide to engage the Toydarian who’s hovering about the bar treating this party like an actual party. “Great party, eh? These bugs have learned a lot about entertaining us mammals since the Clone Wars. Good wine. Good music. I could almost believe I was home in a Mos Eisley cantina, eh? Call me Kanatta.” A typically shifty member of the Toydarian species with light blue skin. Friendly, if a little coarse and over-familiar. Drydek greets Kanatta and the fluttering creature responds, “I just love a good party, eh?”

Kanatta seems to take to Drydek, Tomoar, and Zebdar and the four share rounds of drinks while chatting. It was about half way through their first round when Konatta let’s it be known that he is a seller of information. He hopes to impress his most regular customer, Han Solo who works for Melakan the Hutt, with any gossip he picks up at the party. Konatta hopes to gain enough favor with Melakan so that he may work directly with the Hutt. “Tubba? Sure, I’m from Tatooine. Everybody knows Tubba.” Konatta remarks. When the trio start to mention more controversial subject, Konatta adopts a more serious tone. “Why don’t we just go sit in one of the private rooms for a moment, eh?” he says.
Once in a private area, Konatta becomes curt and businesslike. When asked a question, he either bluntly admits his ignorance or makes some sort of offer. Drydek asks, _“What’s Tubba’s relationship With Melakan?” Kontanna responds “That’s some insider information, and it isn’t free. 60 credits and you didn’t hear it from me.” The group tries to negotiate on the pricing. Konatta eyes the group and says he likes them so he’ll give them a package price on two bits of information regarding Tubba. Tomoar pays Konatta’s rate and the Toydarian continues with,
“Yes, Tubba has a Kubaz spy. He’s called Shiv and he most likely killed Pantis’ drone Sada. Tubba saw to it that Sada was killed in a highly exclusive gladiatorial bout; just him and his closest cronies were spectating. As the bout was finishing, Tubba allowed his Kubaz spy, Shiv, to enter the ring and deliver the killing blow to Sada. It had been a long held ambition of Shiv’s to kill a Geonosian.” Konatta follows with “*Tubba’s* from a minor branch of *Melakan*’s own clan. He’s supposed to be a dutiful junior Hutt, doing what he’s told and kicking his percentage up the chain. But word is he’s ambitious. Maybe too ambitious, eh? Maybe if Melakan got some information that Tubba was going to move against him, he’d smack the upstart down. For the good of the clan.” Konatta suggest to the team that if they can funnel him some incriminating information about Tubba, he can give the information to Melakan. He would pay them well for such details. When the group tries to squeeze more information on the cheap from Konatta they start to try his patients. “He respondes we’re professionals hear and I’ve already given you my best prices what more do you want from me?” The group decides to let the Toydarian resume his partying and they decide to speak with other members at the party.

Drydek, Tomoar, and Zebdar approach the sullustan who is sitting alone at a table watching the band perform. The sullustan gives Tomoar a look that is half awe and half pity before snapping his gaze back into his drink when noticed. Drydek introduces the group and the sullustan responds, “I’m pleased to meet you my name is Mian Nanb, but if you don’t mind, I’m trying to enjoy the music. Perhaps we can talk once the band wraps up.”

After a few moments of watching the band perform Drydek begins to socialize with Mian learning that he claims to be a tourist from Sullust who has always wished to see the rings of Geonosis. Having been here a week now, Mian has seen his fill and is keen to go home. A friend of a friend introduced him to Duke Pantis, and they bonded over a shared appreciation of music, hence his invitation to the party. Mian Nanb remains introverted, not speaking unless spoken to. He seems determined to remain sober and does not accept drinks when offered. It isn’t until the conversation turns to galactic politics that Drydek notices Mian becomes momentarily inflamed when the subject of the Empire is breached. Drydek presses Mian on the known cruelties of Her Majesty’s Galactic Empire triggering a tirade from Mian on the plight of the Wookies and other enslaved species at which point Mian lets slip that he has joined the rebellion. Immediately Mian shuts down fully aware of his enormous lack of judgement. The group assures Mian that his secret is safe and that they have no love for the Empire. Mian relaxes somewhat as Drydek shifts the conversation about Tubba. Miam claims that the Hutt is known to him by reputation. Apparently Mian Nanb had some friends who were performing a smuggling operation on Tatooine that “went against the best interests of the Empire.” They were caught in the act and ended up shipped off to Kessel. Mian Nanb is sure that Tubba informed on his friends and that the Hutt is friendly with the Empire. The group wraps up their conversation with Mian.


to do

  • Duke Pantis – Drydek charmed info on Tubba and , purchased a arms for Nyn
  • Raxx’zz (Gand) – Zebdar got the drop on him. Team setups ambush. They fight, tomoar subdues the Gand. Interrogation and gand owes the group a favor for his life.

Duke Pantis’ Party

About Geonosians

Put Your Money Where Your Mouth Is


The Crawl
Cut-Away: Placing a Bounty


Characters of Interest

Items of Interest


to do

  • Group plots with Oda on what details to share with Duke Dee’Rant
  • Group presents finds to the Duke and gain his favor
  • Group smuggles themselves aboard Dee’Rants droid shipment bound for Tatooine
  • Group is disguised as pit fighters and a manager
  • Group gains entrance into main lobby
  • Group rejects droid escort and the pit boss arrives
  • Group has R5-01 check for droid info independently
  • Group sets up a private exhibition match with the pit fighters in Tabba’s court
  • R5 finds data terminal with the plans but is interrupted by technicians and must hide
  • Group enter Tubba’s chambers and try and deceive him while organizing a plan
  • Group fools Tubba and play their roles. Drydek and Zebdar both trigger force powers.
  • Group’s rues is discovered and Tubba activates an alarm. Zebdar spots Electrolier above Tubba
  • Group kills Tubba when Tomoar shoots down the hanging mass above Tubba
  • R5 gets access to terminals when techs leave to investigate alarms.
  • R5 finds droid data and clues to even more information.
  • Group roundevouse with R5 and Zebdar guides the group out.
  • The smuggler’s flies the group off the planet.
Tomoar's Story


Cut-Away: Tomoar’s Excile

SUMMARY It was a special hunt that only happens once every every fifteen years when the Draxys population reached critical numbers and the Wookiees must cull them. The Draxys are a wild feline like creature, that grew to about one and a half meters long. They possess the ability to glide from tree to tree using furry parachute-like membranes that stretch from it’s wrist to it’s ankles.

Characters of Interest

Items of Interest


Tomoar hunted with his closest friends Sirrybyl and Maroobuck. Tomoar’s brother Karrrl was also hunting with his own pack of friends nearby and Tomoar was eager to outdo him. Sirrybyl skulked within the trees and struck out at passing prey. Tomoar stumbled upon a hive of Draxys and a dozen of the creatures burst forth from the overgrowth, weaving left and right as they tried to quickly escape him. Maroobuck leaps from high above off a tall tree reaching out with both arms grabbing at Draxys as he passes them falling towards the forest floor. Tomoar notices that his dropping friend won’t be able to catch himself in time before he hits the surface. Bracing himself onto two sturdy tree branches, Tomoar launches himself forward, timing his job to intersect and catch Maroobuck and finally land in the opposite tree. While the two Wookiees laugh about this encounter Sirrybyl strikes out with her trusty dagger catching a Draxys in its throat.


The hunting was going extremely well until the three came across what appeared to be a fallen Wookiee. It was one of Karrrl’s close friends and he was dead and lifeless upon closer inspection. Tomoar notices strange puncture marks on the dead Wookiee’s neck and black poison seeps from the wound. The three searched the immediate area to try to find what poisoned the Wookiee. They fallow the dead Wookies tracks which led them to several other tracks. Those tracks led to the discovery of a cave entrance that was part of large ancient monument complex overgrown with vegetation during the mists of time.


The group doesn’t get too far into the cave before they find another dead Wookiee again a friend of Karrrl’s and again is appeared to have been killed in the same manner, some sort of poison punctured through his skin. They explore deeper into the complex when they notice that some of the hallways have a luminous lights running along the edges. Following these lights they come to a huge open chamber, with strange patterns etched along the walls. These patterns glow the same way in which the lights in the hallways had and the three Wookiees begin to feel uneasy in this eery alien environment. Eventually they notice a fallen Wookiee at the steps of elaborate altar. At the top of the steps floating upright a few centimeters off the center platform is a large two-handed black sword with strange blue glowing rumors along its broad blade. Tomoar begins to run forward, once he realizes that the fallen Wookiee is his brother. Tomoar takes too giant strides before he noticed that there were three small spherical droids hovering in the room. The droids buzz around the room and began shooting small little black darts at the three Wookies. Tomoar smashes one with his sword and it sparks and cracks as it split in half. Maroobuck catches one in his fists as it buzzes through the air then hurls it against the wall and countless jagged pieces bounce across the room. The final droid however is able to pierce Tomoar’s flesh with its vile poisoned dart. In a fit of rage Tomoar’s smashes the standing droid between his giant left and right palms and sparks from burnt circuitry falls where he stands. The trio checks on the status of Karrrl’s slumped over body and find that he barely clings to life. Tomoar sees the hovering sword and besides to reach out and grab it. The blade is warm in his palm and as the sword is removed from where it hangs the lights in the Temple cease in the room goes dark.

The group grabs the fallen Wookiee and begin to make their way out of the Temple. When they reach the exit they are greeted by the long snout of a Kubaz dressed in a dark cloak. With the stranger is a humanoid shaped protocol droid and several more of the sphere shaped floating droids. The droid translates for it’s Kubaz master and he insists that he has the proper forms to excavate the site and that the darts were meant for hostile animals which might prey upon them. He explains that at his ship he has the medicine needed to heal the sick. However he will only offer his aid if the is given the sword he seeks. Tomoar reluctantly agrees as he fights the urge to pass out from his infection. When they get to the starship the Kubaz steps inside and returns with a case of injector-tubes. The Kubaz insists that the Wookies are only in a comatose state and that once the medicine is delivered into their system they will be revived. Maroobuck and Sirrybyl immediately point their weapons at the intruders and the Kubaz makes a swift single with his hand. He’s ships guns are brought to bare on the Wookies. Tomoar hands the sword over and takes the case, fumbling with an injector as the Kubaz steps into his ship and raises the ramp. The starship lifts off as Tomoar injects himself with the medicine and intermediately passes out.

When Tamoar awakens he is in the den of the tribes medicine woman and the thick smell of strange and pungent incense lingers in the air. He is told that his brother did not make it and the medicine they are given had no effect on any of the Wookiees. Tomoar had been unconscious for a week and the medicine woman used all her skills to treat his injuries and remove the poison in his system. This came at a price for Tomoar as he will be forced to take special herbs for the rest of his life or the sickness will return and he may die. When the tribe leader found out about the loss of the sword and the death of the Wookiees, Tomoar was sent into exile. Tomoar now seeks to retrieve the stolen relic and restore his honor with is tribe. Tomoar latter found out that the Kubaz behind this was Shiv.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.